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<title>Static Call Graph - [..\Output\Template.axf]</title></head>
<body><HR>
<H1>Static Call Graph for image ..\Output\Template.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 5050169: Last Updated: Wed Oct 28 22:29:02 2020
<BR><P>
<H3>Maximum Stack Usage =        492 bytes + Unknown(Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
lv_obj_design &rArr; lv_draw_rect &rArr; lv_draw_shadow &rArr; lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[1e]">ADC1_2_IRQHandler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1e]">ADC1_2_IRQHandler</a><BR>
 <LI><a href="#[198]">lv_refr_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[198]">lv_refr_obj</a><BR>
 <LI><a href="#[194]">lv_refr_get_top_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[194]">lv_refr_get_top_obj</a><BR>
 <LI><a href="#[18d]">refresh_children_position</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[18d]">refresh_children_position</a><BR>
 <LI><a href="#[156]">lv_event_send_func</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[f0]">lv_event_send</a><BR>
 <LI><a href="#[116]">indev_search_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[116]">indev_search_obj</a><BR>
 <LI><a href="#[18e]">refresh_children_style</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[18e]">refresh_children_style</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[1e]">ADC1_2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3b]">ADC3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[6]">BusFault_Handler</a> from stm32f10x_it.o(i.BusFault_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[21]">CAN1_RX1_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[22]">CAN1_SCE_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[17]">DMA1_Channel1_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[18]">DMA1_Channel2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[19]">DMA1_Channel3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[1a]">DMA1_Channel4_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[1b]">DMA1_Channel5_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[1c]">DMA1_Channel6_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[1d]">DMA1_Channel7_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[44]">DMA2_Channel1_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[45]">DMA2_Channel2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[46]">DMA2_Channel3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[47]">DMA2_Channel4_5_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[9]">DebugMon_Handler</a> from stm32f10x_it.o(i.DebugMon_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[12]">EXTI0_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[34]">EXTI15_10_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[13]">EXTI1_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[14]">EXTI2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[15]">EXTI3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[16]">EXTI4_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[23]">EXTI9_5_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[10]">FLASH_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3c]">FSMC_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[4]">HardFault_Handler</a> from stm32f10x_it.o(i.HardFault_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2c]">I2C1_ER_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2b]">I2C1_EV_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2e]">I2C2_ER_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2d]">I2C2_EV_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[5]">MemManage_Handler</a> from stm32f10x_it.o(i.MemManage_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3]">NMI_Handler</a> from stm32f10x_it.o(i.NMI_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[d]">PVD_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[a]">PendSV_Handler</a> from stm32f10x_it.o(i.PendSV_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[11]">RCC_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[35]">RTCAlarm_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[f]">RTC_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2]">Reset_Handler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3d]">SDIO_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2f]">SPI1_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[30]">SPI2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3f]">SPI3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[8]">SVC_Handler</a> from stm32f10x_it.o(i.SVC_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[b]">SysTick_Handler</a> from stm32f10x_it.o(i.SysTick_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[49]">SystemInit</a> from system_stm32f10x.o(i.SystemInit) referenced from startup_stm32f10x_hd.o(.text)
 <LI><a href="#[e]">TAMPER_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[24]">TIM1_BRK_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[27]">TIM1_CC_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[26]">TIM1_TRG_COM_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[25]">TIM1_UP_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[28]">TIM2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[29]">TIM3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[2a]">TIM4_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3e]">TIM5_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[42]">TIM6_IRQHandler</a> from bsp_timbase.o(i.TIM6_IRQHandler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[43]">TIM7_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[37]">TIM8_BRK_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[3a]">TIM8_CC_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[39]">TIM8_TRG_COM_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[38]">TIM8_UP_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[40]">UART4_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[41]">UART5_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[31]">USART1_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[32]">USART2_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[33]">USART3_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[36]">USBWakeUp_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[1f]">USB_HP_CAN1_TX_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[20]">USB_LP_CAN1_RX0_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[7]">UsageFault_Handler</a> from stm32f10x_it.o(i.UsageFault_Handler) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[c]">WWDG_IRQHandler</a> from startup_stm32f10x_hd.o(.text) referenced from startup_stm32f10x_hd.o(RESET)
 <LI><a href="#[4a]">__main</a> from entry.o(.ARM.Collect$$$$00000000) referenced from startup_stm32f10x_hd.o(.text)
 <LI><a href="#[4c]">_sputc</a> from printf6.o(i._sputc) referenced from printf6.o(i.__0sprintf$6)
 <LI><a href="#[50]">anim_task</a> from lv_anim.o(i.anim_task) referenced from lv_anim.o(i.lv_anim_core_init)
 <LI><a href="#[5d]">disp_flush</a> from lv_port_disp.o(i.disp_flush) referenced from lv_port_disp.o(i.lv_port_disp_init)
 <LI><a href="#[4b]">fputc</a> from bsp_usart.o(i.fputc) referenced from printf6.o(i.__0printf$6)
 <LI><a href="#[4f]">kern_pair_16_compare</a> from lv_font_fmt_txt.o(i.kern_pair_16_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[4e]">kern_pair_8_compare</a> from lv_font_fmt_txt.o(i.kern_pair_8_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[51]">lv_disp_refr_task</a> from lv_refr.o(i.lv_disp_refr_task) referenced from lv_hal_disp.o(i.lv_disp_drv_register)
 <LI><a href="#[1]">lv_font_get_bitmap_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt) referenced 2 times from lv_font_roboto_16.o(.data)
 <LI><a href="#[0]">lv_font_get_glyph_dsc_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt) referenced 2 times from lv_font_roboto_16.o(.data)
 <LI><a href="#[59]">lv_img_decoder_built_in_close</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_close) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[56]">lv_img_decoder_built_in_info</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_info) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[57]">lv_img_decoder_built_in_open</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_open) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[58]">lv_img_decoder_built_in_read_line</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_read_line) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[5a]">lv_indev_read_task</a> from lv_indev.o(i.lv_indev_read_task) referenced from lv_hal_indev.o(i.lv_indev_drv_register)
 <LI><a href="#[53]">lv_ll_get_head</a> from lv_ll.o(i.lv_ll_get_head) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[52]">lv_ll_get_next</a> from lv_ll.o(i.lv_ll_get_next) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[54]">lv_ll_get_prev</a> from lv_ll.o(i.lv_ll_get_prev) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[55]">lv_ll_get_tail</a> from lv_ll.o(i.lv_ll_get_tail) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[5c]">lv_obj_design</a> from lv_obj.o(i.lv_obj_design) referenced from lv_obj.o(i.lv_obj_create)
 <LI><a href="#[5b]">lv_obj_signal</a> from lv_obj.o(i.lv_obj_signal) referenced from lv_obj.o(i.lv_obj_create)
 <LI><a href="#[48]">main</a> from main.o(i.main) referenced from entry9a.o(.ARM.Collect$$$$0000000B)
 <LI><a href="#[5f]">task1_cb</a> from lv_task_test.o(i.task1_cb) referenced from lv_task_test.o(i.lv_task_test_start)
 <LI><a href="#[5e]">touchpad_read</a> from lv_port_indev.o(i.touchpad_read) referenced from lv_port_indev.o(i.lv_port_indev_init)
 <LI><a href="#[4d]">unicode_list_compare</a> from lv_font_fmt_txt.o(i.unicode_list_compare) referenced from lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[4a]"></a>__main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry.o(.ARM.Collect$$$$00000000))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(.text)
</UL>
<P><STRONG><a name="[1a2]"></a>_main_stk</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry2.o(.ARM.Collect$$$$00000001))

<P><STRONG><a name="[60]"></a>_main_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Calls]<UL><LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[73]"></a>__main_after_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Called By]<UL><LI><a href="#[61]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[1a3]"></a>_main_clock</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry7b.o(.ARM.Collect$$$$00000008))

<P><STRONG><a name="[1a4]"></a>_main_cpp_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry8b.o(.ARM.Collect$$$$0000000A))

<P><STRONG><a name="[1a5]"></a>_main_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry9a.o(.ARM.Collect$$$$0000000B))

<P><STRONG><a name="[1a6]"></a>__rt_final_cpp</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry10a.o(.ARM.Collect$$$$0000000D))

<P><STRONG><a name="[1a7]"></a>__rt_final_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry11a.o(.ARM.Collect$$$$0000000F))

<P><STRONG><a name="[2]"></a>Reset_Handler</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[1e]"></a>ADC1_2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_2_IRQHandler
</UL>
<BR>[Called By]<UL><LI><a href="#[1e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_2_IRQHandler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3b]"></a>ADC3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[21]"></a>CAN1_RX1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>CAN1_SCE_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[17]"></a>DMA1_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[18]"></a>DMA1_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[19]"></a>DMA1_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[1a]"></a>DMA1_Channel4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[1b]"></a>DMA1_Channel5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>DMA1_Channel6_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>DMA1_Channel7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[44]"></a>DMA2_Channel1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[45]"></a>DMA2_Channel2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[46]"></a>DMA2_Channel3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[47]"></a>DMA2_Channel4_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[12]"></a>EXTI0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>EXTI15_10_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[13]"></a>EXTI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[14]"></a>EXTI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[15]"></a>EXTI3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[16]"></a>EXTI4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[23]"></a>EXTI9_5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[10]"></a>FLASH_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3c]"></a>FSMC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>I2C1_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>I2C1_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>I2C2_ER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>I2C2_EV_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[d]"></a>PVD_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[11]"></a>RCC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[35]"></a>RTCAlarm_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[f]"></a>RTC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3d]"></a>SDIO_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[2f]"></a>SPI1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>SPI2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3f]"></a>SPI3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[e]"></a>TAMPER_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[24]"></a>TIM1_BRK_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>TIM1_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>TIM1_TRG_COM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>TIM1_UP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>TIM2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>TIM3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>TIM4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3e]"></a>TIM5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[43]"></a>TIM7_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[37]"></a>TIM8_BRK_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3a]"></a>TIM8_CC_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[39]"></a>TIM8_TRG_COM_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[38]"></a>TIM8_UP_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[40]"></a>UART4_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[41]"></a>UART5_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>USART1_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>USART2_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>USART3_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[36]"></a>USBWakeUp_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[1f]"></a>USB_HP_CAN1_TX_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[20]"></a>USB_LP_CAN1_RX0_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[c]"></a>WWDG_IRQHandler</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, startup_stm32f10x_hd.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[134]"></a>__aeabi_memcpy</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, memcpya.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>

<P><STRONG><a name="[e7]"></a>__aeabi_memcpy4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memcpya.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[1a8]"></a>__aeabi_memcpy8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memcpya.o(.text), UNUSED)

<P><STRONG><a name="[63]"></a>__aeabi_memset</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset$wrapper
<LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>

<P><STRONG><a name="[1a9]"></a>__aeabi_memset4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[1aa]"></a>__aeabi_memset8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[62]"></a>__aeabi_memclr</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>

<P><STRONG><a name="[d3]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_Smooth_XY
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_buf_init
</UL>

<P><STRONG><a name="[1ab]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[64]"></a>_memset$wrapper</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>

<P><STRONG><a name="[db]"></a>strlen</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, strlen.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[65]"></a>__aeabi_fadd</STRONG> (Thumb, 164 bytes, Stack size 16 bytes, fadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Get_TouchedPoint
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_frsub
<LI><a href="#[68]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fsub
</UL>

<P><STRONG><a name="[68]"></a>__aeabi_fsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, fadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[69]"></a>__aeabi_frsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, fadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[cd]"></a>__aeabi_fmul</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, fmul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_fmul
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Get_TouchedPoint
</UL>

<P><STRONG><a name="[6a]"></a>__aeabi_fdiv</STRONG> (Thumb, 124 bytes, Stack size 8 bytes, fdiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_fdiv
</UL>
<BR>[Calls]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[6b]"></a>__aeabi_dmul</STRONG> (Thumb, 228 bytes, Stack size 48 bytes, dmul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = __aeabi_dmul &rArr; _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[6d]"></a>__aeabi_ddiv</STRONG> (Thumb, 222 bytes, Stack size 32 bytes, ddiv.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __aeabi_ddiv &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[6f]"></a>__aeabi_i2f</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, fflti.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __aeabi_i2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Get_TouchedPoint
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Calculate_CalibrationFactor
</UL>

<P><STRONG><a name="[ce]"></a>__aeabi_f2iz</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, ffixi.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Get_TouchedPoint
</UL>

<P><STRONG><a name="[dd]"></a>__aeabi_f2uiz</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, ffixui.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[de]"></a>__aeabi_f2d</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, f2d.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[70]"></a>__aeabi_d2f</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, d2f.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_d2f
</UL>
<BR>[Calls]<UL><LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[ca]"></a>__aeabi_cfcmpeq</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, cfcmple.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Calculate_CalibrationFactor
</UL>

<P><STRONG><a name="[1ac]"></a>__aeabi_cfcmple</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, cfcmple.o(.text), UNUSED)

<P><STRONG><a name="[1ad]"></a>__aeabi_uidiv</STRONG> (Thumb, 0 bytes, Stack size 12 bytes, uidiv.o(.text), UNUSED)

<P><STRONG><a name="[e4]"></a>__aeabi_uidivmod</STRONG> (Thumb, 44 bytes, Stack size 12 bytes, uidiv.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[1ae]"></a>__I$use$fp</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, iusefp.o(.text), UNUSED)

<P><STRONG><a name="[67]"></a>_float_round</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, fepilogue.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
</UL>

<P><STRONG><a name="[66]"></a>_float_epilogue</STRONG> (Thumb, 92 bytes, Stack size 4 bytes, fepilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = _float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[6e]"></a>_double_round</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, depilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = _double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[6c]"></a>_double_epilogue</STRONG> (Thumb, 156 bytes, Stack size 32 bytes, depilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = _double_epilogue &rArr; _double_round
</UL>
<BR>[Calls]<UL><LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
</UL>

<P><STRONG><a name="[61]"></a>__scatterload</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, init.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main_after_scatterload
</UL>
<BR>[Called By]<UL><LI><a href="#[60]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_main_scatterload
</UL>

<P><STRONG><a name="[1af]"></a>__scatterload_rt2</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, init.o(.text), UNUSED)

<P><STRONG><a name="[71]"></a>__aeabi_llsl</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, llshl.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[1b0]"></a>_ll_shift_l</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llshl.o(.text), UNUSED)

<P><STRONG><a name="[72]"></a>__aeabi_llsr</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, llushr.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>

<P><STRONG><a name="[1b1]"></a>_ll_ushift_r</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llushr.o(.text), UNUSED)

<P><STRONG><a name="[1b2]"></a>__decompress</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[1b3]"></a>__decompress1</STRONG> (Thumb, 86 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[7a]"></a>BASIC_TIM_Init</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, bsp_timbase.o(i.BASIC_TIM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = BASIC_TIM_Init &rArr; BASIC_TIM_NVIC_Config &rArr; NVIC_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_NVIC_Config
<LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Config
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[7e]"></a>BEEP_GPIO_Config</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, bsp_beep.o(i.BEEP_GPIO_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = BEEP_GPIO_Config &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[6]"></a>BusFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_it.o(i.BusFault_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[82]"></a>Calibrate_or_Get_TouchParaWithFlash</STRONG> (Thumb, 134 bytes, Stack size 16 bytes, bsp_xpt2046_lcd.o(i.Calibrate_or_Get_TouchParaWithFlash))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = Calibrate_or_Get_TouchParaWithFlash &rArr; XPT2046_Touch_Calibrate &rArr; XPT2046_ReadAdc_Smooth_XY &rArr; XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SectorErase
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Init
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferWrite
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferRead
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[9]"></a>DebugMon_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f10x_it.o(i.DebugMon_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[8c]"></a>FSMC_NORSRAMCmd</STRONG> (Thumb, 46 bytes, Stack size 0 bytes, stm32f10x_fsmc.o(i.FSMC_NORSRAMCmd))
<BR><BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FSMC_Config
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_SRAM_Init
</UL>

<P><STRONG><a name="[8b]"></a>FSMC_NORSRAMInit</STRONG> (Thumb, 230 bytes, Stack size 0 bytes, stm32f10x_fsmc.o(i.FSMC_NORSRAMInit))
<BR><BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FSMC_Config
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_SRAM_Init
</UL>

<P><STRONG><a name="[88]"></a>FSMC_SRAM_Init</STRONG> (Thumb, 100 bytes, Stack size 96 bytes, sram.o(i.FSMC_SRAM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = FSMC_SRAM_Init &rArr; SRAM_GPIO_Config &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAMInit
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAMCmd
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_AHBPeriphClockCmd
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SRAM_GPIO_Config
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[80]"></a>GPIO_Init</STRONG> (Thumb, 278 bytes, Stack size 24 bytes, stm32f10x_gpio.o(i.GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SRAM_GPIO_Config
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GPIO_Config
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Init
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Init
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Config
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LED_GPIO_Config
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KEY_Init
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BEEP_GPIO_Config
</UL>

<P><STRONG><a name="[d5]"></a>GPIO_ReadInputDataBit</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, stm32f10x_gpio.o(i.GPIO_ReadInputDataBit))
<BR><BR>[Called By]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_TouchDetect
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadCMD
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_Smooth_XY
</UL>

<P><STRONG><a name="[81]"></a>GPIO_ResetBits</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_gpio.o(i.GPIO_ResetBits))
<BR><BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM6_IRQHandler
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Rst
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_BackLed_Control
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitForWriteEnd
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SectorErase
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferRead
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_WriteCMD
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadCMD
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Init
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BEEP_GPIO_Config
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task1_cb
</UL>

<P><STRONG><a name="[8e]"></a>GPIO_SetBits</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_gpio.o(i.GPIO_SetBits))
<BR><BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM6_IRQHandler
<LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Rst
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_BackLed_Control
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitForWriteEnd
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SectorErase
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Init
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferRead
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_WriteCMD
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadCMD
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LED_GPIO_Config
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task1_cb
</UL>

<P><STRONG><a name="[4]"></a>HardFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_it.o(i.HardFault_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[8d]"></a>ILI9341_BackLed_Control</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_BackLed_Control))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ILI9341_BackLed_Control
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[8f]"></a>ILI9341_Clear</STRONG> (Thumb, 40 bytes, Stack size 24 bytes, bsp_ili9341_lcd.o(i.ILI9341_Clear))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = ILI9341_Clear &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[92]"></a>ILI9341_ColorFill</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_ColorFill))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_ColorFill
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Data
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[95]"></a>ILI9341_DispChar_EN</STRONG> (Thumb, 138 bytes, Stack size 40 bytes, bsp_ili9341_lcd.o(i.ILI9341_DispChar_EN))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = ILI9341_DispChar_EN &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Data
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DispStringLine_EN
</UL>

<P><STRONG><a name="[96]"></a>ILI9341_DispStringLine_EN</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_DispStringLine_EN))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = ILI9341_DispStringLine_EN &rArr; ILI9341_DispChar_EN &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DispChar_EN
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[98]"></a>ILI9341_DrawLine</STRONG> (Thumb, 160 bytes, Stack size 64 bytes, bsp_ili9341_lcd.o(i.ILI9341_DrawLine))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = ILI9341_DrawLine &rArr; ILI9341_SetPointPixel &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetPointPixel
</UL>
<BR>[Called By]<UL><LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DrawCross
</UL>

<P><STRONG><a name="[91]"></a>ILI9341_FillColor</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_FillColor))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_FillColor
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Data
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetPointPixel
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
</UL>

<P><STRONG><a name="[9c]"></a>ILI9341_GramScan</STRONG> (Thumb, 172 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_GramScan))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ILI9341_GramScan
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Data
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
<LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[9d]"></a>ILI9341_Init</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = ILI9341_Init &rArr; ILI9341_FSMC_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Rst
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_BackLed_Control
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GPIO_Config
<LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FSMC_Config
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GramScan
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[90]"></a>ILI9341_OpenWindow</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, bsp_ili9341_lcd.o(i.ILI9341_OpenWindow))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Data
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DispChar_EN
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetCursor
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[9e]"></a>ILI9341_Rst</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_Rst))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_Rst &rArr; ILI9341_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[99]"></a>ILI9341_SetPointPixel</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_SetPointPixel))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = ILI9341_SetPointPixel &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetCursor
</UL>
<BR>[Called By]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DrawLine
</UL>

<P><STRONG><a name="[a2]"></a>KEY_Init</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, key.o(i.KEY_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = KEY_Init &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[c1]"></a>KEY_Scan</STRONG> (Thumb, 90 bytes, Stack size 0 bytes, key.o(i.KEY_Scan))
<BR><BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM6_IRQHandler
</UL>

<P><STRONG><a name="[a3]"></a>Key1Press</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_task_test.o(i.Key1Press))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = Key1Press &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_reset
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KeyAction
</UL>

<P><STRONG><a name="[a7]"></a>Key2Press</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_task_test.o(i.Key2Press))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = Key2Press &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_ready
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KeyAction
</UL>

<P><STRONG><a name="[a9]"></a>Key3Press</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_task_test.o(i.Key3Press))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = Key3Press &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KeyAction
</UL>

<P><STRONG><a name="[ab]"></a>KeyAction</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_task_test.o(i.KeyAction))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = KeyAction &rArr; Key3Press &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key3Press
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key2Press
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key1Press
</UL>
<BR>[Called By]<UL><LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KeyDriver
</UL>

<P><STRONG><a name="[ac]"></a>KeyDriver</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, key.o(i.KeyDriver))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = KeyDriver &rArr; KeyAction &rArr; Key3Press &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KeyAction
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[da]"></a>LCD_GetFont</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.LCD_GetFont))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[d9]"></a>LCD_SetColors</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.LCD_SetColors))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[d8]"></a>LCD_SetFont</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.LCD_SetFont))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[df]"></a>LCD_SetTextColor</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.LCD_SetTextColor))
<BR><BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[ad]"></a>LED_GPIO_Config</STRONG> (Thumb, 84 bytes, Stack size 8 bytes, bsp_led.o(i.LED_GPIO_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = LED_GPIO_Config &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[5]"></a>MemManage_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_it.o(i.MemManage_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[3]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f10x_it.o(i.NMI_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[7d]"></a>NVIC_Init</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, misc.o(i.NVIC_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = NVIC_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_NVIC_Config
</UL>

<P><STRONG><a name="[7c]"></a>NVIC_PriorityGroupConfig</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, misc.o(i.NVIC_PriorityGroupConfig))
<BR><BR>[Called By]<UL><LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_NVIC_Config
</UL>

<P><STRONG><a name="[a]"></a>PendSV_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f10x_it.o(i.PendSV_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[8a]"></a>RCC_AHBPeriphClockCmd</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f10x_rcc.o(i.RCC_AHBPeriphClockCmd))
<BR><BR>[Called By]<UL><LI><a href="#[9a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FSMC_Config
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_SRAM_Init
</UL>

<P><STRONG><a name="[75]"></a>RCC_APB1PeriphClockCmd</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f10x_rcc.o(i.RCC_APB1PeriphClockCmd))
<BR><BR>[Called By]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Config
</UL>

<P><STRONG><a name="[7f]"></a>RCC_APB2PeriphClockCmd</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f10x_rcc.o(i.RCC_APB2PeriphClockCmd))
<BR><BR>[Called By]<UL><LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SRAM_GPIO_Config
<LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GPIO_Config
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Init
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Init
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Config
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LED_GPIO_Config
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KEY_Init
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BEEP_GPIO_Config
</UL>

<P><STRONG><a name="[c5]"></a>RCC_GetClocksFreq</STRONG> (Thumb, 192 bytes, Stack size 12 bytes, stm32f10x_rcc.o(i.RCC_GetClocksFreq))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = RCC_GetClocksFreq
</UL>
<BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Init
</UL>

<P><STRONG><a name="[b2]"></a>SPI_Cmd</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, stm32f10x_spi.o(i.SPI_Cmd))
<BR><BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Init
</UL>

<P><STRONG><a name="[84]"></a>SPI_FLASH_BufferRead</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, bsp_spi_flash.o(i.SPI_FLASH_BufferRead))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = SPI_FLASH_BufferRead &rArr; SPI_FLASH_ReadByte &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_ReadByte
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Calibrate_or_Get_TouchParaWithFlash
</UL>

<P><STRONG><a name="[87]"></a>SPI_FLASH_BufferWrite</STRONG> (Thumb, 288 bytes, Stack size 40 bytes, bsp_spi_flash.o(i.SPI_FLASH_BufferWrite))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = SPI_FLASH_BufferWrite &rArr; SPI_FLASH_PageWrite &rArr; SPI_FLASH_WaitForWriteEnd &rArr; SPI_FLASH_ReadByte &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Calibrate_or_Get_TouchParaWithFlash
</UL>

<P><STRONG><a name="[83]"></a>SPI_FLASH_Init</STRONG> (Thumb, 154 bytes, Stack size 32 bytes, bsp_spi_flash.o(i.SPI_FLASH_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = SPI_FLASH_Init &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Init
<LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Cmd
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Calibrate_or_Get_TouchParaWithFlash
</UL>

<P><STRONG><a name="[b0]"></a>SPI_FLASH_PageWrite</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, bsp_spi_flash.o(i.SPI_FLASH_PageWrite))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = SPI_FLASH_PageWrite &rArr; SPI_FLASH_WaitForWriteEnd &rArr; SPI_FLASH_ReadByte &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitForWriteEnd
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferWrite
</UL>

<P><STRONG><a name="[af]"></a>SPI_FLASH_ReadByte</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, bsp_spi_flash.o(i.SPI_FLASH_ReadByte))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = SPI_FLASH_ReadByte &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>
<BR>[Called By]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitForWriteEnd
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferRead
</UL>

<P><STRONG><a name="[86]"></a>SPI_FLASH_SectorErase</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, bsp_spi_flash.o(i.SPI_FLASH_SectorErase))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = SPI_FLASH_SectorErase &rArr; SPI_FLASH_WaitForWriteEnd &rArr; SPI_FLASH_ReadByte &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitForWriteEnd
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Calibrate_or_Get_TouchParaWithFlash
</UL>

<P><STRONG><a name="[ae]"></a>SPI_FLASH_SendByte</STRONG> (Thumb, 114 bytes, Stack size 8 bytes, bsp_spi_flash.o(i.SPI_FLASH_SendByte))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_I2S_SendData
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_I2S_ReceiveData
<LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_I2S_GetFlagStatus
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_TIMEOUT_UserCallback
</UL>
<BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitForWriteEnd
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_ReadByte
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SectorErase
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_BufferRead
</UL>

<P><STRONG><a name="[b4]"></a>SPI_FLASH_WaitForWriteEnd</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, bsp_spi_flash.o(i.SPI_FLASH_WaitForWriteEnd))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = SPI_FLASH_WaitForWriteEnd &rArr; SPI_FLASH_ReadByte &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_ReadByte
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SectorErase
</UL>

<P><STRONG><a name="[b3]"></a>SPI_FLASH_WriteEnable</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, bsp_spi_flash.o(i.SPI_FLASH_WriteEnable))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = SPI_FLASH_WriteEnable &rArr; SPI_FLASH_SendByte &rArr; SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SectorErase
</UL>

<P><STRONG><a name="[b6]"></a>SPI_I2S_GetFlagStatus</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, stm32f10x_spi.o(i.SPI_I2S_GetFlagStatus))
<BR><BR>[Called By]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>

<P><STRONG><a name="[b8]"></a>SPI_I2S_ReceiveData</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f10x_spi.o(i.SPI_I2S_ReceiveData))
<BR><BR>[Called By]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>

<P><STRONG><a name="[b7]"></a>SPI_I2S_SendData</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_spi.o(i.SPI_I2S_SendData))
<BR><BR>[Called By]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>

<P><STRONG><a name="[b1]"></a>SPI_Init</STRONG> (Thumb, 60 bytes, Stack size 8 bytes, stm32f10x_spi.o(i.SPI_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = SPI_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Init
</UL>

<P><STRONG><a name="[8]"></a>SVC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f10x_it.o(i.SVC_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[bb]"></a>SysTick_Delay_Ms</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, bsp_systick.o(i.SysTick_Delay_Ms))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = SysTick_Delay_Ms &rArr; SysTick_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Config
</UL>
<BR>[Called By]<UL><LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task1_cb
</UL>

<P><STRONG><a name="[b]"></a>SysTick_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, stm32f10x_it.o(i.SysTick_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[bd]"></a>SysTick_Init</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, bsp_systick.o(i.SysTick_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = SysTick_Init &rArr; SysTick_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Config
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[49]"></a>SystemInit</STRONG> (Thumb, 78 bytes, Stack size 8 bytes, system_stm32f10x.o(i.SystemInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = SystemInit &rArr; SetSysClock &rArr; SetSysClockTo72
</UL>
<BR>[Calls]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetSysClock
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(.text)
</UL>
<P><STRONG><a name="[42]"></a>TIM6_IRQHandler</STRONG> (Thumb, 88 bytes, Stack size 8 bytes, bsp_timbase.o(i.TIM6_IRQHandler))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = TIM6_IRQHandler &rArr; TIM_GetITStatus
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_GetITStatus
<LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_ClearITPendingBit
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_inc
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KEY_Scan
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[77]"></a>TIM_ClearFlag</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f10x_tim.o(i.TIM_ClearFlag))
<BR><BR>[Called By]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Config
</UL>

<P><STRONG><a name="[bf]"></a>TIM_ClearITPendingBit</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, stm32f10x_tim.o(i.TIM_ClearITPendingBit))
<BR><BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM6_IRQHandler
</UL>

<P><STRONG><a name="[79]"></a>TIM_Cmd</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, stm32f10x_tim.o(i.TIM_Cmd))
<BR><BR>[Called By]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Config
</UL>

<P><STRONG><a name="[be]"></a>TIM_GetITStatus</STRONG> (Thumb, 34 bytes, Stack size 12 bytes, stm32f10x_tim.o(i.TIM_GetITStatus))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = TIM_GetITStatus
</UL>
<BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM6_IRQHandler
</UL>

<P><STRONG><a name="[78]"></a>TIM_ITConfig</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, stm32f10x_tim.o(i.TIM_ITConfig))
<BR><BR>[Called By]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Config
</UL>

<P><STRONG><a name="[76]"></a>TIM_TimeBaseInit</STRONG> (Thumb, 122 bytes, Stack size 0 bytes, stm32f10x_tim.o(i.TIM_TimeBaseInit))
<BR><BR>[Called By]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Config
</UL>

<P><STRONG><a name="[c4]"></a>USART_Cmd</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, stm32f10x_usart.o(i.USART_Cmd))
<BR><BR>[Called By]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Config
</UL>

<P><STRONG><a name="[c2]"></a>USART_Config</STRONG> (Thumb, 120 bytes, Stack size 24 bytes, bsp_usart.o(i.USART_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 92<LI>Call Chain = USART_Config &rArr; USART_Init &rArr; RCC_GetClocksFreq
</UL>
<BR>[Calls]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Init
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[c8]"></a>USART_GetFlagStatus</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, stm32f10x_usart.o(i.USART_GetFlagStatus))
<BR><BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fputc
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_SendByte
</UL>

<P><STRONG><a name="[c3]"></a>USART_Init</STRONG> (Thumb, 210 bytes, Stack size 56 bytes, stm32f10x_usart.o(i.USART_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = USART_Init &rArr; RCC_GetClocksFreq
</UL>
<BR>[Calls]<UL><LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_GetClocksFreq
</UL>
<BR>[Called By]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Config
</UL>

<P><STRONG><a name="[c6]"></a>USART_SendByte</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, bsp_usart.o(i.USART_SendByte))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = USART_SendByte
</UL>
<BR>[Calls]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_SendData
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_GetFlagStatus
</UL>
<BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fputc
</UL>

<P><STRONG><a name="[c7]"></a>USART_SendData</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, stm32f10x_usart.o(i.USART_SendData))
<BR><BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_SendByte
</UL>

<P><STRONG><a name="[7]"></a>UsageFault_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, stm32f10x_it.o(i.UsageFault_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_stm32f10x_hd.o(RESET)
</UL>
<P><STRONG><a name="[cb]"></a>XPT2046_Get_TouchedPoint</STRONG> (Thumb, 232 bytes, Stack size 48 bytes, bsp_xpt2046_lcd.o(i.XPT2046_Get_TouchedPoint))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = XPT2046_Get_TouchedPoint &rArr; XPT2046_ReadAdc_Smooth_XY &rArr; XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2iz
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_Smooth_XY
</UL>
<BR>[Called By]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_read
</UL>

<P><STRONG><a name="[cf]"></a>XPT2046_Init</STRONG> (Thumb, 142 bytes, Stack size 8 bytes, bsp_xpt2046_lcd.o(i.XPT2046_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = XPT2046_Init &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[d7]"></a>XPT2046_TouchDetect</STRONG> (Thumb, 204 bytes, Stack size 8 bytes, bsp_xpt2046_lcd.o(i.XPT2046_TouchDetect))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = XPT2046_TouchDetect
</UL>
<BR>[Calls]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ReadInputDataBit
</UL>
<BR>[Called By]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_read
</UL>

<P><STRONG><a name="[85]"></a>XPT2046_Touch_Calibrate</STRONG> (Thumb, 1242 bytes, Stack size 264 bytes, bsp_xpt2046_lcd.o(i.XPT2046_Touch_Calibrate))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = XPT2046_Touch_Calibrate &rArr; XPT2046_ReadAdc_Smooth_XY &rArr; XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fdiv
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2uiz
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2d
<LI><a href="#[6b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2f
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cfcmpeq
<LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetTextColor
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetFont
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_SetColors
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_GetFont
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DispStringLine_EN
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Clear
<LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_Smooth_XY
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_DelayUS
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Calculate_CalibrationFactor
<LI><a href="#[97]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DrawCross
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GramScan
<LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Calibrate_or_Get_TouchParaWithFlash
</UL>

<P><STRONG><a name="[e0]"></a>__0printf$6</STRONG> (Thumb, 22 bytes, Stack size 24 bytes, printf6.o(i.__0printf$6), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[1b4]"></a>__1printf$6</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printf6.o(i.__0printf$6), UNUSED)

<P><STRONG><a name="[a6]"></a>__2printf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printf6.o(i.__0printf$6))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_PageWrite
<LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_TIMEOUT_UserCallback
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task1_cb
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key3Press
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key2Press
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key1Press
</UL>

<P><STRONG><a name="[e2]"></a>__0sprintf$6</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, printf6.o(i.__0sprintf$6), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[1b5]"></a>__1sprintf$6</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printf6.o(i.__0sprintf$6), UNUSED)

<P><STRONG><a name="[dc]"></a>__2sprintf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printf6.o(i.__0sprintf$6))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[1b6]"></a>__scatterload_copy</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_copy), UNUSED)

<P><STRONG><a name="[1b7]"></a>__scatterload_null</STRONG> (Thumb, 2 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_null), UNUSED)

<P><STRONG><a name="[1b8]"></a>__scatterload_zeroinit</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_zeroinit), UNUSED)

<P><STRONG><a name="[4b]"></a>fputc</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, bsp_usart.o(i.fputc))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = fputc &rArr; USART_SendByte
</UL>
<BR>[Calls]<UL><LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_GetFlagStatus
<LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_SendByte
</UL>
<BR>[Address Reference Count : 1]<UL><LI> printf6.o(i.__0printf$6)
</UL>
<P><STRONG><a name="[120]"></a>lv_anim_core_init</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_anim.o(i.lv_anim_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_anim_core_init &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[196]"></a>lv_area_get_size</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
</UL>

<P><STRONG><a name="[139]"></a>lv_area_intersect</STRONG> (Thumb, 130 bytes, Stack size 12 bytes, lv_area.o(i.lv_area_intersect))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
</UL>

<P><STRONG><a name="[152]"></a>lv_area_is_in</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_is_in))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_is_in
</UL>
<BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
</UL>

<P><STRONG><a name="[145]"></a>lv_area_is_on</STRONG> (Thumb, 58 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_is_on))
<BR><BR>[Called By]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[11e]"></a>lv_area_is_point_on</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_is_point_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
</UL>

<P><STRONG><a name="[197]"></a>lv_area_join</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_join))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_join
</UL>
<BR>[Called By]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[14e]"></a>lv_area_set</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
</UL>

<P><STRONG><a name="[150]"></a>lv_circ_cont</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_circ.o(i.lv_circ_cont))
<BR><BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
</UL>

<P><STRONG><a name="[14a]"></a>lv_circ_init</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_circ.o(i.lv_circ_init))
<BR><BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[14d]"></a>lv_circ_next</STRONG> (Thumb, 60 bytes, Stack size 0 bytes, lv_circ.o(i.lv_circ_next))
<BR><BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[123]"></a>lv_disp_buf_init</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_buf_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_disp_buf_init
</UL>
<BR>[Calls]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[124]"></a>lv_disp_drv_init</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_disp_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[125]"></a>lv_disp_drv_register</STRONG> (Thumb, 184 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 252<LI>Call Chain = lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_ready
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[eb]"></a>lv_disp_flush_ready</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_flush_ready))
<BR><BR>[Called By]<UL><LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[129]"></a>lv_disp_get_antialiasing</STRONG> (Thumb, 26 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_get_antialiasing))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_get_antialiasing
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
</UL>

<P><STRONG><a name="[131]"></a>lv_disp_get_buf</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_buf))
<BR><BR>[Called By]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[12a]"></a>lv_disp_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
</UL>

<P><STRONG><a name="[12b]"></a>lv_disp_get_hor_res</STRONG> (Thumb, 40 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_get_hor_res))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_get_hor_res
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[fe]"></a>lv_disp_get_inv_buf_size</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_inv_buf_size))
<BR><BR>[Called By]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[115]"></a>lv_disp_get_layer_sys</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_sys))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_sys
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[117]"></a>lv_disp_get_layer_top</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_top
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[118]"></a>lv_disp_get_scr_act</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[12c]"></a>lv_disp_get_ver_res</STRONG> (Thumb, 38 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_get_ver_res))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_get_ver_res
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[12e]"></a>lv_disp_is_double_buf</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_is_double_buf))
<BR><BR>[Called By]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[12d]"></a>lv_disp_is_true_double_buf</STRONG> (Thumb, 40 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_is_true_double_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_is_true_double_buf
</UL>
<BR>[Calls]<UL><LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_double_buf
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[107]"></a>lv_disp_pop_from_inv_buf</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_pop_from_inv_buf))
<BR><BR>[Called By]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[51]"></a>lv_disp_refr_task</STRONG> (Thumb, 344 bytes, Stack size 48 bytes, lv_refr.o(i.lv_disp_refr_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_disp_refr_task &rArr; lv_refr_areas &rArr; lv_refr_area &rArr; lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_free_buf
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_register)
</UL>
<P><STRONG><a name="[14c]"></a>lv_draw_aa_get_opa</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_draw.o(i.lv_draw_aa_get_opa))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_draw_aa_get_opa
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[138]"></a>lv_draw_fill</STRONG> (Thumb, 156 bytes, Stack size 72 bytes, lv_draw_basic.o(i.lv_draw_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 156<LI>Call Chain = lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[135]"></a>lv_draw_free_buf</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_draw.o(i.lv_draw_free_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_draw_free_buf &rArr; lv_mem_free &rArr; ent_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[13c]"></a>lv_draw_get_buf</STRONG> (Thumb, 84 bytes, Stack size 8 bytes, lv_draw.o(i.lv_draw_get_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = lv_draw_get_buf &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
</UL>

<P><STRONG><a name="[13f]"></a>lv_draw_px</STRONG> (Thumb, 214 bytes, Stack size 64 bytes, lv_draw_basic.o(i.lv_draw_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = lv_draw_px &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[141]"></a>lv_draw_rect</STRONG> (Thumb, 144 bytes, Stack size 24 bytes, lv_draw_rect.o(i.lv_draw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 460<LI>Call Chain = lv_draw_rect &rArr; lv_draw_shadow &rArr; lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
</UL>
<BR>[Called By]<UL><LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
</UL>

<P><STRONG><a name="[f0]"></a>lv_event_send</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_obj.o(i.lv_event_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_event_send &rArr; lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send_func
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send_func
</UL>

<P><STRONG><a name="[156]"></a>lv_event_send_func</STRONG> (Thumb, 146 bytes, Stack size 48 bytes, lv_obj.o(i.lv_event_send_func))
<BR><BR>[Stack]<UL><LI>Max Depth = 48 + In Cycle
<LI>Call Chain = lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>
<BR>[Called By]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>

<P><STRONG><a name="[1]"></a>lv_font_get_bitmap_fmt_txt</STRONG> (Thumb, 52 bytes, Stack size 24 bytes, lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_font_get_bitmap_fmt_txt &rArr; get_glyph_dsc_id &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_roboto_16.o(.data)
</UL>
<P><STRONG><a name="[0]"></a>lv_font_get_glyph_dsc_fmt_txt</STRONG> (Thumb, 132 bytes, Stack size 56 bytes, lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_font_get_glyph_dsc_fmt_txt &rArr; get_kern_value &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_roboto_16.o(.data)
</UL>
<P><STRONG><a name="[158]"></a>lv_group_add_obj</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_add_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 212<LI>Call Chain = lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_focused
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<BR>[Called By]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[110]"></a>lv_group_focus_next</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_focus_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_group_focus_next &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[11d]"></a>lv_group_focus_obj</STRONG> (Thumb, 188 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_focus_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = lv_group_focus_obj &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
</UL>

<P><STRONG><a name="[10f]"></a>lv_group_focus_prev</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_focus_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[11c]"></a>lv_group_get_click_focus</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_click_focus))
<BR><BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
</UL>

<P><STRONG><a name="[10d]"></a>lv_group_get_editing</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_editing))
<BR><BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[10c]"></a>lv_group_get_focused</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_focused))
<BR><BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_focused
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>

<P><STRONG><a name="[15c]"></a>lv_group_init</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_group.o(i.lv_group_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_group_init
</UL>
<BR>[Calls]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[15d]"></a>lv_group_mod_style</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_mod_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_group_mod_style &rArr; lv_style_copy
</UL>
<BR>[Calls]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>

<P><STRONG><a name="[10e]"></a>lv_group_send_data</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_send_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_group_send_data &rArr; lv_event_send &rArr; lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[112]"></a>lv_group_set_editing</STRONG> (Thumb, 92 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_set_editing))
<BR><BR>[Stack]<UL><LI>Max Depth = 116<LI>Call Chain = lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
</UL>

<P><STRONG><a name="[15f]"></a>lv_img_cache_invalidate_src</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_img_cache.o(i.lv_img_cache_invalidate_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_img_cache_invalidate_src &rArr; lv_img_decoder_close
</UL>
<BR>[Calls]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
</UL>

<P><STRONG><a name="[161]"></a>lv_img_cache_set_size</STRONG> (Thumb, 122 bytes, Stack size 16 bytes, lv_img_cache.o(i.lv_img_cache_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = lv_img_cache_set_size &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[164]"></a>lv_img_color_format_get_px_size</STRONG> (Thumb, 76 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_color_format_get_px_size))
<BR><BR>[Called By]<UL><LI><a href="#[57]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[59]"></a>lv_img_decoder_built_in_close</STRONG> (Thumb, 32 bytes, Stack size 16 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_img_decoder_built_in_close &rArr; lv_mem_free &rArr; ent_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[57]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[56]"></a>lv_img_decoder_built_in_info</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_img_decoder_built_in_info
</UL>
<BR>[Calls]<UL><LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[57]"></a>lv_img_decoder_built_in_open</STRONG> (Thumb, 294 bytes, Stack size 48 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_img_decoder_built_in_open &rArr; lv_img_decoder_built_in_close &rArr; lv_mem_free &rArr; ent_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[58]"></a>lv_img_decoder_built_in_read_line</STRONG> (Thumb, 200 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_img_decoder_built_in_read_line &rArr; lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Calls]<UL><LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_true_color
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[160]"></a>lv_img_decoder_close</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_img_decoder_close
</UL>
<BR>[Called By]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
</UL>

<P><STRONG><a name="[167]"></a>lv_img_decoder_create</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = lv_img_decoder_create &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
</UL>
<BR>[Called By]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[168]"></a>lv_img_decoder_init</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 76<LI>Call Chain = lv_img_decoder_init &rArr; lv_img_decoder_create &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_read_line_cb
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_open_cb
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_info_cb
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_close_cb
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[16c]"></a>lv_img_decoder_set_close_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_close_cb))
<BR><BR>[Called By]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[169]"></a>lv_img_decoder_set_info_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_info_cb))
<BR><BR>[Called By]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[16a]"></a>lv_img_decoder_set_open_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_open_cb))
<BR><BR>[Called By]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[16b]"></a>lv_img_decoder_set_read_line_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_read_line_cb))
<BR><BR>[Called By]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[162]"></a>lv_img_src_get_type</STRONG> (Thumb, 42 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_src_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>

<P><STRONG><a name="[16d]"></a>lv_indev_drv_init</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[16e]"></a>lv_indev_drv_register</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, lv_hal_indev.o(i.lv_indev_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_indev_drv_register &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[157]"></a>lv_indev_get_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_act))
<BR><BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send_func
</UL>

<P><STRONG><a name="[16f]"></a>lv_indev_get_next</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_indev_get_next &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
</UL>

<P><STRONG><a name="[170]"></a>lv_indev_init</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_indev.o(i.lv_indev_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_indev_init &rArr; lv_indev_reset &rArr; lv_indev_get_next &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[173]"></a>lv_indev_read</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_hal_indev.o(i.lv_indev_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_indev_read
</UL>
<BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[5a]"></a>lv_indev_read_task</STRONG> (Thumb, 250 bytes, Stack size 32 bytes, lv_indev.o(i.lv_indev_read_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 276<LI>Call Chain = lv_indev_read_task &rArr; indev_pointer_proc &rArr; indev_proc_press &rArr; indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_reset_query_handler
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_indev.o(i.lv_indev_drv_register)
</UL>
<P><STRONG><a name="[171]"></a>lv_indev_reset</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_indev.o(i.lv_indev_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_indev_reset &rArr; lv_indev_get_next &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_init
</UL>

<P><STRONG><a name="[174]"></a>lv_init</STRONG> (Thumb, 76 bytes, Stack size 8 bytes, lv_obj.o(i.lv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_init &rArr; lv_anim_core_init &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_init
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_init
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_core_init
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_init
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[179]"></a>lv_inv_area</STRONG> (Thumb, 224 bytes, Stack size 40 bytes, lv_refr.o(i.lv_inv_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 52<LI>Call Chain = lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>

<P><STRONG><a name="[17b]"></a>lv_ll_chg_list</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, lv_ll.o(i.lv_ll_chg_list))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_ll_chg_list &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
</UL>

<P><STRONG><a name="[53]"></a>lv_ll_get_head</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_get_head))
<BR><BR>[Called By]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[52]"></a>lv_ll_get_next</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_ll.o(i.lv_ll_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ll_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[54]"></a>lv_ll_get_prev</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_ll.o(i.lv_ll_get_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ll_get_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[55]"></a>lv_ll_get_tail</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_get_tail))
<BR><BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[121]"></a>lv_ll_init</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_init))
<BR><BR>[Called By]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_init
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_core_init
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[126]"></a>lv_ll_ins_head</STRONG> (Thumb, 64 bytes, Stack size 16 bytes, lv_ll.o(i.lv_ll_ins_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[17e]"></a>lv_ll_ins_prev</STRONG> (Thumb, 114 bytes, Stack size 24 bytes, lv_ll.o(i.lv_ll_ins_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>

<P><STRONG><a name="[15b]"></a>lv_ll_ins_tail</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_ll.o(i.lv_ll_ins_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = lv_ll_ins_tail &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>

<P><STRONG><a name="[111]"></a>lv_ll_is_empty</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[17f]"></a>lv_ll_move_before</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, lv_ll.o(i.lv_ll_move_before))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_ll_move_before &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
</UL>

<P><STRONG><a name="[e8]"></a>lv_ll_rem</STRONG> (Thumb, 138 bytes, Stack size 24 bytes, lv_ll.o(i.lv_ll_rem))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>

<P><STRONG><a name="[13d]"></a>lv_mem_alloc</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_get_next
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_alloc
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[57]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[e9]"></a>lv_mem_free</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, lv_mem.o(i.lv_mem_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_mem_free &rArr; ent_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_get_size
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_get_next
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_free_buf
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
</UL>

<P><STRONG><a name="[181]"></a>lv_mem_get_size</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_get_size))
<BR><BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>

<P><STRONG><a name="[175]"></a>lv_mem_init</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_init))
<BR><BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[13e]"></a>lv_mem_realloc</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, lv_mem.o(i.lv_mem_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 68<LI>Call Chain = lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_get_size
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_trunc
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
</UL>

<P><STRONG><a name="[127]"></a>lv_obj_create</STRONG> (Thumb, 740 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[188]"></a>lv_obj_get_child</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_get_child))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_obj_get_child &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>

<P><STRONG><a name="[11f]"></a>lv_obj_get_click</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_click))
<BR><BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
</UL>

<P><STRONG><a name="[10a]"></a>lv_obj_get_coords</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_get_coords))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_obj_get_coords
</UL>
<BR>[Calls]<UL><LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
</UL>

<P><STRONG><a name="[189]"></a>lv_obj_get_disp</STRONG> (Thumb, 88 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_get_disp))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_obj_get_disp &rArr; lv_ll_get_next
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>

<P><STRONG><a name="[fc]"></a>lv_obj_get_drag</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag))
<BR><BR>[Called By]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[fd]"></a>lv_obj_get_drag_dir</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag_dir))
<BR><BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[fb]"></a>lv_obj_get_drag_parent</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag_parent))
<BR><BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[109]"></a>lv_obj_get_drag_throw</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag_throw))
<BR><BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
</UL>

<P><STRONG><a name="[11b]"></a>lv_obj_get_group</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_group))
<BR><BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>

<P><STRONG><a name="[100]"></a>lv_obj_get_height</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[ef]"></a>lv_obj_get_hidden</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_hidden))
<BR><BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>

<P><STRONG><a name="[187]"></a>lv_obj_get_opa_scale</STRONG> (Thumb, 40 bytes, Stack size 4 bytes, lv_obj.o(i.lv_obj_get_opa_scale))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_opa_scale
</UL>
<BR>[Calls]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
</UL>

<P><STRONG><a name="[fa]"></a>lv_obj_get_parent</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_parent))
<BR><BR>[Called By]<UL><LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[18a]"></a>lv_obj_get_screen</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_screen))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
</UL>

<P><STRONG><a name="[186]"></a>lv_obj_get_style</STRONG> (Thumb, 108 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_obj_get_style &rArr; lv_group_mod_style &rArr; lv_style_copy
</UL>
<BR>[Calls]<UL><LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_mod_style
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
</UL>

<P><STRONG><a name="[ff]"></a>lv_obj_get_width</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[101]"></a>lv_obj_get_x</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_x
</UL>
<BR>[Calls]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[102]"></a>lv_obj_get_y</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_get_y
</UL>
<BR>[Calls]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[f1]"></a>lv_obj_invalidate</STRONG> (Thumb, 206 bytes, Stack size 40 bytes, lv_obj.o(i.lv_obj_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 92<LI>Call Chain = lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[159]"></a>lv_obj_is_focused</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_is_focused))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_is_focused
</UL>
<BR>[Calls]<UL><LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[119]"></a>lv_obj_is_protected</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_is_protected))
<BR><BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
</UL>

<P><STRONG><a name="[11a]"></a>lv_obj_move_foreground</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_move_foreground))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
</UL>

<P><STRONG><a name="[18b]"></a>lv_obj_refresh_ext_draw_pad</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_refresh_ext_draw_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = lv_obj_refresh_ext_draw_pad &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
</UL>

<P><STRONG><a name="[18c]"></a>lv_obj_refresh_style</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_refresh_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = lv_obj_refresh_style &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>

<P><STRONG><a name="[184]"></a>lv_obj_set_design_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_design_cb))
<BR><BR>[Called By]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[103]"></a>lv_obj_set_pos</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
</UL>
<BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[183]"></a>lv_obj_set_signal_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_signal_cb))
<BR><BR>[Called By]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[128]"></a>lv_obj_set_style</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[104]"></a>lv_obj_set_x</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_set_x &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[105]"></a>lv_obj_set_y</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 140<LI>Call Chain = lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[18f]"></a>lv_port_disp_init</STRONG> (Thumb, 56 bytes, Stack size 40 bytes, lv_port_disp.o(i.lv_port_disp_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_port_disp_init &rArr; lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_buf_init
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[190]"></a>lv_port_indev_init</STRONG> (Thumb, 30 bytes, Stack size 32 bytes, lv_port_indev.o(i.lv_port_indev_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 172<LI>Call Chain = lv_port_indev_init &rArr; lv_indev_drv_register &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[137]"></a>lv_refr_get_disp_refreshing</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_refr.o(i.lv_refr_get_disp_refreshing))
<BR><BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
</UL>

<P><STRONG><a name="[178]"></a>lv_refr_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_refr.o(i.lv_refr_init))
<BR><BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[15e]"></a>lv_style_copy</STRONG> (Thumb, 18 bytes, Stack size 16 bytes, lv_style.o(i.lv_style_copy))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_style_copy
</UL>
<BR>[Calls]<UL><LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_mod_style
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>

<P><STRONG><a name="[177]"></a>lv_style_init</STRONG> (Thumb, 1352 bytes, Stack size 40 bytes, lv_style.o(i.lv_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_style_init &rArr; lv_style_copy
</UL>
<BR>[Calls]<UL><LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[176]"></a>lv_task_core_init</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_task_core_init
</UL>
<BR>[Calls]<UL><LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[122]"></a>lv_task_create</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, lv_task.o(i.lv_task_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_period
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_cb
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>
<BR>[Called By]<UL><LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_test_start
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[19b]"></a>lv_task_create_basic</STRONG> (Thumb, 156 bytes, Stack size 16 bytes, lv_task.o(i.lv_task_create_basic))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[aa]"></a>lv_task_del</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key3Press
</UL>

<P><STRONG><a name="[19a]"></a>lv_task_enable</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_task.o(i.lv_task_enable))
<BR><BR>[Called By]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_core_init
</UL>

<P><STRONG><a name="[1a0]"></a>lv_task_handler</STRONG> (Thumb, 330 bytes, Stack size 24 bytes, lv_task.o(i.lv_task_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_task_handler &rArr; lv_task_exec &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[a8]"></a>lv_task_ready</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_task_ready
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key2Press
</UL>

<P><STRONG><a name="[a4]"></a>lv_task_reset</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_task_reset
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key1Press
</UL>

<P><STRONG><a name="[19c]"></a>lv_task_set_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_task.o(i.lv_task_set_cb))
<BR><BR>[Called By]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[19d]"></a>lv_task_set_period</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_task.o(i.lv_task_set_period))
<BR><BR>[Called By]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[19e]"></a>lv_task_set_prio</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_task.o(i.lv_task_set_prio))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_task_set_prio &rArr; lv_ll_move_before &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>
<BR>[Called By]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[1a1]"></a>lv_task_test_start</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_task_test.o(i.lv_task_test_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = lv_task_test_start &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[182]"></a>lv_theme_get_current</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_theme.o(i.lv_theme_get_current))
<BR><BR>[Called By]<UL><LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[ea]"></a>lv_tick_elaps</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_hal_tick.o(i.lv_tick_elaps))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
</UL>

<P><STRONG><a name="[a5]"></a>lv_tick_get</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_get))
<BR><BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_ready
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_reset
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;task1_cb
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key3Press
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key2Press
<LI><a href="#[a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Key1Press
</UL>

<P><STRONG><a name="[c0]"></a>lv_tick_inc</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_inc))
<BR><BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM6_IRQHandler
</UL>

<P><STRONG><a name="[f4]"></a>lv_utils_bsearch</STRONG> (Thumb, 84 bytes, Stack size 32 bytes, lv_utils.o(i.lv_utils_bsearch))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>

<P><STRONG><a name="[48]"></a>main</STRONG> (Thumb, 78 bytes, Stack size 0 bytes, main.o(i.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 416<LI>Call Chain = main &rArr; Calibrate_or_Get_TouchParaWithFlash &rArr; XPT2046_Touch_Calibrate &rArr; XPT2046_ReadAdc_Smooth_XY &rArr; XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_test_start
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Init
<LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;USART_Config
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Init
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LED_GPIO_Config
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KeyDriver
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;KEY_Init
<LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GramScan
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_SRAM_Init
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Calibrate_or_Get_TouchParaWithFlash
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BEEP_GPIO_Config
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Init
</UL>
<BR>[Address Reference Count : 1]<UL><LI> entry9a.o(.ARM.Collect$$$$0000000B)
</UL>
<P><STRONG><a name="[5f]"></a>task1_cb</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_task_test.o(i.task1_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = task1_cb &rArr; SysTick_Delay_Ms &rArr; SysTick_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Delay_Ms
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_task_test.o(i.lv_task_test_start)
</UL><P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[b9]"></a>SetSysClock</STRONG> (Thumb, 8 bytes, Stack size 8 bytes, system_stm32f10x.o(i.SetSysClock))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = SetSysClock &rArr; SetSysClockTo72
</UL>
<BR>[Calls]<UL><LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetSysClockTo72
</UL>
<BR>[Called By]<UL><LI><a href="#[49]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemInit
</UL>

<P><STRONG><a name="[ba]"></a>SetSysClockTo72</STRONG> (Thumb, 214 bytes, Stack size 12 bytes, system_stm32f10x.o(i.SetSysClockTo72))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = SetSysClockTo72
</UL>
<BR>[Called By]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SetSysClock
</UL>

<P><STRONG><a name="[97]"></a>ILI9341_DrawCross</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, bsp_xpt2046_lcd.o(i.ILI9341_DrawCross))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = ILI9341_DrawCross &rArr; ILI9341_DrawLine &rArr; ILI9341_SetPointPixel &rArr; ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[98]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DrawLine
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[c9]"></a>XPT2046_Calculate_CalibrationFactor</STRONG> (Thumb, 478 bytes, Stack size 24 bytes, bsp_xpt2046_lcd.o(i.XPT2046_Calculate_CalibrationFactor))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = XPT2046_Calculate_CalibrationFactor &rArr; __aeabi_i2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cfcmpeq
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
</UL>

<P><STRONG><a name="[d6]"></a>XPT2046_DelayUS</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, bsp_xpt2046_lcd.o(i.XPT2046_DelayUS))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = XPT2046_DelayUS
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_WriteCMD
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_XY
</UL>

<P><STRONG><a name="[d0]"></a>XPT2046_ReadAdc</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, bsp_xpt2046_lcd.o(i.XPT2046_ReadAdc))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_WriteCMD
<LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadCMD
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_XY
</UL>

<P><STRONG><a name="[cc]"></a>XPT2046_ReadAdc_Smooth_XY</STRONG> (Thumb, 340 bytes, Stack size 80 bytes, bsp_xpt2046_lcd.o(i.XPT2046_ReadAdc_Smooth_XY))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = XPT2046_ReadAdc_Smooth_XY &rArr; XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ReadInputDataBit
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_XY
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Touch_Calibrate
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Get_TouchedPoint
</UL>

<P><STRONG><a name="[d4]"></a>XPT2046_ReadAdc_XY</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, bsp_xpt2046_lcd.o(i.XPT2046_ReadAdc_XY))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_DelayUS
</UL>
<BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc_Smooth_XY
</UL>

<P><STRONG><a name="[d2]"></a>XPT2046_ReadCMD</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, bsp_xpt2046_lcd.o(i.XPT2046_ReadCMD))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = XPT2046_ReadCMD
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ReadInputDataBit
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc
</UL>

<P><STRONG><a name="[d1]"></a>XPT2046_WriteCMD</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, bsp_xpt2046_lcd.o(i.XPT2046_WriteCMD))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBits
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ResetBits
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_DelayUS
</UL>
<BR>[Called By]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_ReadAdc
</UL>

<P><STRONG><a name="[b5]"></a>SPI_TIMEOUT_UserCallback</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, bsp_spi_flash.o(i.SPI_TIMEOUT_UserCallback))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = SPI_TIMEOUT_UserCallback &rArr; __2printf
</UL>
<BR>[Calls]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_SendByte
</UL>

<P><STRONG><a name="[a0]"></a>ILI9341_Delay</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_Delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ILI9341_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Rst
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
</UL>

<P><STRONG><a name="[9a]"></a>ILI9341_FSMC_Config</STRONG> (Thumb, 98 bytes, Stack size 96 bytes, bsp_ili9341_lcd.o(i.ILI9341_FSMC_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = ILI9341_FSMC_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAMInit
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_NORSRAMCmd
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_AHBPeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[9b]"></a>ILI9341_GPIO_Config</STRONG> (Thumb, 400 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_GPIO_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = ILI9341_GPIO_Config &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[9f]"></a>ILI9341_REG_Config</STRONG> (Thumb, 556 bytes, Stack size 8 bytes, bsp_ili9341_lcd.o(i.ILI9341_REG_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ILI9341_REG_Config &rArr; ILI9341_Delay
</UL>
<BR>[Calls]<UL><LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Data
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Write_Cmd
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Delay
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_Init
</UL>

<P><STRONG><a name="[a1]"></a>ILI9341_SetCursor</STRONG> (Thumb, 20 bytes, Stack size 16 bytes, bsp_ili9341_lcd.o(i.ILI9341_SetCursor))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = ILI9341_SetCursor &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
</UL>
<BR>[Called By]<UL><LI><a href="#[99]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_SetPointPixel
</UL>

<P><STRONG><a name="[93]"></a>ILI9341_Write_Cmd</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.ILI9341_Write_Cmd))
<BR><BR>[Called By]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DispChar_EN
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_ColorFill
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GramScan
</UL>

<P><STRONG><a name="[94]"></a>ILI9341_Write_Data</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, bsp_ili9341_lcd.o(i.ILI9341_Write_Data))
<BR><BR>[Called By]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_FillColor
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_DispChar_EN
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_ColorFill
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_REG_Config
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_GramScan
</UL>

<P><STRONG><a name="[74]"></a>BASIC_TIM_Config</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, bsp_timbase.o(i.BASIC_TIM_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = BASIC_TIM_Config
</UL>
<BR>[Calls]<UL><LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB1PeriphClockCmd
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_TimeBaseInit
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_ITConfig
<LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_Cmd
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIM_ClearFlag
</UL>
<BR>[Called By]<UL><LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Init
</UL>

<P><STRONG><a name="[7b]"></a>BASIC_TIM_NVIC_Config</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, bsp_timbase.o(i.BASIC_TIM_NVIC_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = BASIC_TIM_NVIC_Config &rArr; NVIC_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NVIC_PriorityGroupConfig
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NVIC_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BASIC_TIM_Init
</UL>

<P><STRONG><a name="[89]"></a>SRAM_GPIO_Config</STRONG> (Thumb, 628 bytes, Stack size 8 bytes, sram.o(i.SRAM_GPIO_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = SRAM_GPIO_Config &rArr; GPIO_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RCC_APB2PeriphClockCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FSMC_SRAM_Init
</UL>

<P><STRONG><a name="[bc]"></a>SysTick_Config</STRONG> (Thumb, 76 bytes, Stack size 12 bytes, bsp_systick.o(i.SysTick_Config))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = SysTick_Config
</UL>
<BR>[Called By]<UL><LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Delay_Ms
<LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Init
</UL>

<P><STRONG><a name="[ee]"></a>focus_next_core</STRONG> (Thumb, 246 bytes, Stack size 40 bytes, lv_group.o(i.focus_next_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 164<LI>Call Chain = focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>

<P><STRONG><a name="[15a]"></a>lv_group_refocus</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_refocus))
<BR><BR>[Stack]<UL><LI>Max Depth = 188<LI>Call Chain = lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>
<BR>[Called By]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[f2]"></a>obj_to_foreground</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_group.o(i.obj_to_foreground))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[f6]"></a>indev_button_proc</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, lv_indev.o(i.indev_button_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = indev_button_proc &rArr; indev_proc_press &rArr; indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[f9]"></a>indev_drag</STRONG> (Thumb, 562 bytes, Stack size 64 bytes, lv_indev.o(i.indev_drag))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_parent
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_dir
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_pop_from_inv_buf
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_inv_buf_size
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[108]"></a>indev_drag_throw</STRONG> (Thumb, 428 bytes, Stack size 40 bytes, lv_indev.o(i.indev_drag_throw))
<BR><BR>[Stack]<UL><LI>Max Depth = 180<LI>Call Chain = indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_throw
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_parent
<LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_dir
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
</UL>

<P><STRONG><a name="[10b]"></a>indev_encoder_proc</STRONG> (Thumb, 886 bytes, Stack size 32 bytes, lv_indev.o(i.indev_encoder_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = indev_encoder_proc &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_is_empty
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[113]"></a>indev_keypad_proc</STRONG> (Thumb, 760 bytes, Stack size 24 bytes, lv_indev.o(i.indev_keypad_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 196<LI>Call Chain = indev_keypad_proc &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[114]"></a>indev_pointer_proc</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, lv_indev.o(i.indev_pointer_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = indev_pointer_proc &rArr; indev_proc_press &rArr; indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[f7]"></a>indev_proc_press</STRONG> (Thumb, 856 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_press))
<BR><BR>[Stack]<UL><LI>Max Depth = 228<LI>Call Chain = indev_proc_press &rArr; indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
</UL>
<BR>[Called By]<UL><LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[f8]"></a>indev_proc_release</STRONG> (Thumb, 592 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_release))
<BR><BR>[Stack]<UL><LI>Max Depth = 204<LI>Call Chain = indev_proc_release &rArr; indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_throw
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_parent
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_click_focus
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[172]"></a>indev_proc_reset_query_handler</STRONG> (Thumb, 88 bytes, Stack size 0 bytes, lv_indev.o(i.indev_proc_reset_query_handler))
<BR><BR>[Called By]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[106]"></a>indev_reset_check</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_indev.o(i.indev_reset_check))
<BR><BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[116]"></a>indev_search_obj</STRONG> (Thumb, 118 bytes, Stack size 24 bytes, lv_indev.o(i.indev_search_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 32 + In Cycle
<LI>Call Chain = indev_search_obj &rArr;  indev_search_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[185]"></a>lv_area_copy</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[5c]"></a>lv_obj_design</STRONG> (Thumb, 198 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 492<LI>Call Chain = lv_obj_design &rArr; lv_draw_rect &rArr; lv_draw_shadow &rArr; lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(i.lv_obj_create)
</UL>
<P><STRONG><a name="[5b]"></a>lv_obj_signal</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = lv_obj_signal &rArr; lv_obj_refresh_ext_draw_pad &rArr; lv_obj_invalidate &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(i.lv_obj_create)
</UL>
<P><STRONG><a name="[18d]"></a>refresh_children_position</STRONG> (Thumb, 80 bytes, Stack size 24 bytes, lv_obj.o(i.refresh_children_position))
<BR><BR>[Stack]<UL><LI>Max Depth = 32 + In Cycle
<LI>Call Chain = refresh_children_position &rArr;  refresh_children_position (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
</UL>
<BR>[Called By]<UL><LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
</UL>

<P><STRONG><a name="[18e]"></a>refresh_children_style</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_obj.o(i.refresh_children_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 116 + In Cycle
<LI>Call Chain = refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>

<P><STRONG><a name="[17a]"></a>lv_area_copy</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
</UL>

<P><STRONG><a name="[193]"></a>lv_area_get_height</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[133]"></a>lv_area_get_width</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[191]"></a>lv_refr_area</STRONG> (Thumb, 340 bytes, Stack size 48 bytes, lv_refr.o(i.lv_refr_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_refr_area &rArr; lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
</UL>
<BR>[Called By]<UL><LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
</UL>

<P><STRONG><a name="[192]"></a>lv_refr_area_part</STRONG> (Thumb, 128 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_area_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_double_buf
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[130]"></a>lv_refr_areas</STRONG> (Thumb, 90 bytes, Stack size 8 bytes, lv_refr.o(i.lv_refr_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_refr_areas &rArr; lv_refr_area &rArr; lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[194]"></a>lv_refr_get_top_obj</STRONG> (Thumb, 126 bytes, Stack size 24 bytes, lv_refr.o(i.lv_refr_get_top_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 80 + In Cycle
<LI>Call Chain = lv_refr_get_top_obj &rArr;  lv_refr_get_top_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
</UL>
<BR>[Called By]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[12f]"></a>lv_refr_join_area</STRONG> (Thumb, 214 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_join_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_refr_join_area &rArr; lv_area_join
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_join
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[198]"></a>lv_refr_obj</STRONG> (Thumb, 256 bytes, Stack size 64 bytes, lv_refr.o(i.lv_refr_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 80 + In Cycle
<LI>Call Chain = lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>

<P><STRONG><a name="[195]"></a>lv_refr_obj_and_children</STRONG> (Thumb, 104 bytes, Stack size 24 bytes, lv_refr.o(i.lv_refr_obj_and_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[132]"></a>lv_refr_vdb_flush</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_refr.o(i.lv_refr_vdb_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_refr_vdb_flush
</UL>
<BR>[Calls]<UL><LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_double_buf
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[199]"></a>lv_color_make</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, lv_style.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>

<P><STRONG><a name="[13a]"></a>lv_area_get_width</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_draw_basic.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
</UL>

<P><STRONG><a name="[140]"></a>lv_color_mix</STRONG> (Thumb, 124 bytes, Stack size 20 bytes, lv_draw_basic.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
</UL>

<P><STRONG><a name="[13b]"></a>sw_color_fill</STRONG> (Thumb, 328 bytes, Stack size 64 bytes, lv_draw_basic.o(i.sw_color_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
</UL>

<P><STRONG><a name="[14b]"></a>antialias_get_opa_circ</STRONG> (Thumb, 68 bytes, Stack size 12 bytes, lv_draw_rect.o(i.antialias_get_opa_circ))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = antialias_get_opa_circ
</UL>
<BR>[Called By]<UL><LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[151]"></a>lv_area_copy</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_draw_rect.o(i.lv_area_copy))
<BR><BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
</UL>

<P><STRONG><a name="[142]"></a>lv_area_get_height</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_draw_rect.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[143]"></a>lv_area_get_width</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_draw_rect.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[14f]"></a>lv_color_mix</STRONG> (Thumb, 124 bytes, Stack size 20 bytes, lv_draw_rect.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
</UL>

<P><STRONG><a name="[136]"></a>lv_draw_cont_radius_corr</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_draw_rect.o(i.lv_draw_cont_radius_corr))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = lv_draw_cont_radius_corr &rArr; lv_disp_get_antialiasing
</UL>
<BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[149]"></a>lv_draw_rect_border_corner</STRONG> (Thumb, 4272 bytes, Stack size 160 bytes, lv_draw_rect.o(i.lv_draw_rect_border_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 316<LI>Call Chain = lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;antialias_get_opa_circ
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_aa_get_opa
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[148]"></a>lv_draw_rect_border_straight</STRONG> (Thumb, 1138 bytes, Stack size 80 bytes, lv_draw_rect.o(i.lv_draw_rect_border_straight))
<BR><BR>[Stack]<UL><LI>Max Depth = 236<LI>Call Chain = lv_draw_rect_border_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[147]"></a>lv_draw_rect_main_corner</STRONG> (Thumb, 3112 bytes, Stack size 184 bytes, lv_draw_rect.o(i.lv_draw_rect_main_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 340<LI>Call Chain = lv_draw_rect_main_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_cont
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;antialias_get_opa_circ
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_aa_get_opa
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[146]"></a>lv_draw_rect_main_mid</STRONG> (Thumb, 356 bytes, Stack size 88 bytes, lv_draw_rect.o(i.lv_draw_rect_main_mid))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = lv_draw_rect_main_mid &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[144]"></a>lv_draw_shadow</STRONG> (Thumb, 174 bytes, Stack size 40 bytes, lv_draw_rect.o(i.lv_draw_shadow))
<BR><BR>[Stack]<UL><LI>Max Depth = 436<LI>Call Chain = lv_draw_shadow &rArr; lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_copy
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
</UL>
<BR>[Called By]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[154]"></a>lv_draw_shadow_bottom</STRONG> (Thumb, 626 bytes, Stack size 136 bytes, lv_draw_rect.o(i.lv_draw_shadow_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 292<LI>Call Chain = lv_draw_shadow_bottom &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_cont
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
</UL>

<P><STRONG><a name="[153]"></a>lv_draw_shadow_full</STRONG> (Thumb, 998 bytes, Stack size 152 bytes, lv_draw_rect.o(i.lv_draw_shadow_full))
<BR><BR>[Stack]<UL><LI>Max Depth = 396<LI>Call Chain = lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_cont
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>
<BR>[Called By]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
</UL>

<P><STRONG><a name="[155]"></a>lv_draw_shadow_full_straight</STRONG> (Thumb, 434 bytes, Stack size 88 bytes, lv_draw_rect.o(i.lv_draw_shadow_full_straight))
<BR><BR>[Stack]<UL><LI>Max Depth = 244<LI>Call Chain = lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
</UL>

<P><STRONG><a name="[163]"></a>lv_img_decoder_built_in_line_alpha</STRONG> (Thumb, 428 bytes, Stack size 104 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Calls]<UL><LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[165]"></a>lv_img_decoder_built_in_line_indexed</STRONG> (Thumb, 352 bytes, Stack size 80 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_img_decoder_built_in_line_indexed
</UL>
<BR>[Calls]<UL><LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[166]"></a>lv_img_decoder_built_in_line_true_color</STRONG> (Thumb, 10 bytes, Stack size 12 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_true_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_img_decoder_built_in_line_true_color
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[f3]"></a>get_glyph_dsc_id</STRONG> (Thumb, 406 bytes, Stack size 40 bytes, lv_font_fmt_txt.o(i.get_glyph_dsc_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = get_glyph_dsc_id &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
<LI><a href="#[1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>

<P><STRONG><a name="[f5]"></a>get_kern_value</STRONG> (Thumb, 206 bytes, Stack size 48 bytes, lv_font_fmt_txt.o(i.get_kern_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = get_kern_value &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>

<P><STRONG><a name="[4f]"></a>kern_pair_16_compare</STRONG> (Thumb, 32 bytes, Stack size 12 bytes, lv_font_fmt_txt.o(i.kern_pair_16_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = kern_pair_16_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[4e]"></a>kern_pair_8_compare</STRONG> (Thumb, 32 bytes, Stack size 12 bytes, lv_font_fmt_txt.o(i.kern_pair_8_compare))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = kern_pair_8_compare
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[4d]"></a>unicode_list_compare</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.unicode_list_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P><STRONG><a name="[e6]"></a>anim_ready_handler</STRONG> (Thumb, 170 bytes, Stack size 48 bytes, lv_anim.o(i.anim_ready_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = anim_ready_handler &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
</UL>

<P><STRONG><a name="[50]"></a>anim_task</STRONG> (Thumb, 196 bytes, Stack size 24 bytes, lv_anim.o(i.anim_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = anim_task &rArr; anim_ready_handler &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(i.lv_anim_core_init)
</UL>
<P><STRONG><a name="[17d]"></a>node_set_next</STRONG> (Thumb, 48 bytes, Stack size 32 bytes, lv_ll.o(i.node_set_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = node_set_next
</UL>
<BR>[Calls]<UL><LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[17c]"></a>node_set_prev</STRONG> (Thumb, 44 bytes, Stack size 32 bytes, lv_ll.o(i.node_set_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[62]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[ec]"></a>ent_alloc</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_mem.o(i.ent_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_trunc
</UL>
<BR>[Called By]<UL><LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>

<P><STRONG><a name="[180]"></a>ent_get_next</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_mem.o(i.ent_get_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ent_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>

<P><STRONG><a name="[ed]"></a>ent_trunc</STRONG> (Thumb, 76 bytes, Stack size 12 bytes, lv_mem.o(i.ent_trunc))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = ent_trunc
</UL>
<BR>[Called By]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_alloc
</UL>

<P><STRONG><a name="[19f]"></a>lv_task_exec</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_task.o(i.lv_task_exec))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_task_exec &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
</UL>
<BR>[Called By]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
</UL>

<P><STRONG><a name="[5d]"></a>disp_flush</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, lv_port_disp.o(i.disp_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = disp_flush &rArr; ILI9341_OpenWindow
</UL>
<BR>[Calls]<UL><LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_OpenWindow
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ILI9341_ColorFill
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_flush_ready
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_disp.o(i.lv_port_disp_init)
</UL>
<P><STRONG><a name="[5e]"></a>touchpad_read</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_port_indev.o(i.touchpad_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = touchpad_read &rArr; XPT2046_Get_TouchedPoint &rArr; XPT2046_ReadAdc_Smooth_XY &rArr; XPT2046_ReadAdc_XY &rArr; XPT2046_ReadAdc &rArr; XPT2046_WriteCMD &rArr; XPT2046_DelayUS
</UL>
<BR>[Calls]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_TouchDetect
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;XPT2046_Get_TouchedPoint
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_indev.o(i.lv_port_indev_init)
</UL>
<P><STRONG><a name="[e1]"></a>_printf_core</STRONG> (Thumb, 748 bytes, Stack size 96 bytes, printf6.o(i._printf_core), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
</UL>
<BR>[Called By]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf$6
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0printf$6
</UL>

<P><STRONG><a name="[e5]"></a>_printf_post_padding</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, printf6.o(i._printf_post_padding), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[e3]"></a>_printf_pre_padding</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, printf6.o(i._printf_pre_padding), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[4c]"></a>_sputc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, printf6.o(i._sputc))
<BR><BR>[Called By]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf$6
</UL>
<BR>[Address Reference Count : 1]<UL><LI> printf6.o(i.__0sprintf$6)
</UL><P>
<H3>
Undefined Global Symbols
</H3><HR></body></html>
